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In smaller organizations, a curator may have sole responsibility for acquisitions and even collections care. The curator makes decisions regarding what objects to select, oversees their potential and documentation, conducts research based on the collection and history, provides proper packaging of art for transportation, and shares that research with the public and community through exhibitions and publications. In very small, volunteer-based museums such as local historical societies, a curator may be the only paid staff member.

In larger institutions, the curator’s primary function is that of a subject specialist, with the expectation that he or she will conduct original research on objects and guide the organization in its collecting. Such institutions can have multiple curators, each assigned to a specific collecting area (e.g., curator of ancient art, curator of prints and drawings, etc.) and often operating under the direction of a head curator. In such organizations, the physical care of the collection may be overseen by museum collections managers or museum conservators, and documentation and administrative matters (such as personnel, insurance, and loans) are handled by a museum registrar.

More recently, advances in new technologies have led to a further widening of the role of curator. This has been a focus in major art institutions internationally and has become an object of academic study and research.

In the same way that a museum curator may acquire objects of relevance or an art curator may select or interpret a work of art, the injection of technology and impact of social media into every aspect of society has seen the emergence of technology curators. These are people who are able to disentangle the science and logic of a particular technology and apply it to real world situations and society, whether for social change or commercial advantage.

The first UK Wired Conference had a test lab, where an independent curator selected technology that showcased radical technology advancements and their impact on society, such as the ability to design and “print” real world objects using 3D printers (such as a fully working violin) or the ability to model and represent accurate interactive medical and molecular models in Stereoscopic 3D. MOVE, a Confestival started in 2010, celebrated the disruption of the perception of what a tech conference should be, using a radically more interactive format that drew on a variety of influences outside of the traditional world of technology, including religion, micro-banking for developing countries, and interactive art installations/workshops such as the Future Cube and a giant interactive video projection.

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